- Everything is collected with Riot’s API. It’s still a
development key so the amount of data I can scrap is quite
limited.
- All data is assumed to be almost always from players at
Master ranks. When a new player is added to the leaderboard
I start searching their match-history, since the Riot API
return the last 20 matches without any other metadata of a
match, initially I may recover some matches from Diamond
too, but from that point onward those games are in Master
ranks.
- All results are aimed at Master rank: play rate and win
rate are relative to the reference population and results at
lower ranks may differ. For Plat+
Kozmic and
Dr.Lor provide
better (and more consolidated) data.
- At the start of a season I may recover all games played
at Master but once my rate-limit is less than the average
number of games played, my approach is to extract a random
sample of games played in the current patch. I won’t give
priority to the most recent games or I may easily create
bias in the sample.
About this site and me
- Everything is collected with Riot’s API. It’s still a
development key so the amount of data I can scrap is quite
limited.
- All data is assumed to be almost always from players
at Master ranks. When a new player is added to the
leaderboard I start searching their match-history, since
the Riot API return the last 20 matches without any other
metadata of a match, initially I may recover some matches
from Diamond too, but from that point onward those games
are in Master ranks.
- All results are aimed at Master rank: play rate and
win rate are relative to the reference population and
results at lower ranks may differ. For Plat+
Kozmic and
Dr.Lor provide
better (and more consolidated) data.
- At the start of a season I may recover all games
played at Master but once my rate-limit is less than the
average number of games played, my approach is to extract
a random sample of games played in the current patch. I
won’t give priority to the most recent games or I may
easily create bias in the sample.