A little guide to understanding and use/read them and why TLC is in the mix?!
Describing the basic issues when using Clustering Analysis with a bigger dataset and a possible solution in the context of Legends of Runeterra decks.
Exploring Clustering Algorithms applied to Archetypes of Legends of Runeterra
The LMI is limited in its current setting as it uses only playrates and win-rates. By using Bo3 data we propose a way to expand the LMI with a ban-index
First entry on a series of article that will gather my explorations over different way to define archetypes in Legends of Runeterra
Applying the concept of Learning Curve to Legends of Runeterras' decks.
Using a Pseudo-Propensity Score Matching to reduce sample bias when comparing win rates between players in LoR.
Looking at the metagame response to Azir/Irelia's
Recreating the viciousSyndicate (vS) - Meta Score for Legends of Runeterras.