THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°31)

Patch 2.18 - Week 3 - Path of Jayce


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Nov. 9, 2021

DOI


Data

Number of (Ranked) matches analysed 21052 or 42104 games. / Master

Number of (Ranked) matches analysed 126156 or 252312 games. / ~Plat+

Last Update: 2021-11-10 22:12

Patch 2.18 - Week 3 - by the Numbers1
Characteristic3 Current Master2 Last-Season Master2
N = 31,5724 N = 21,0524 N = 183,7094 N = 126,1564
Status
Ranked 21,052 (67%) 126,091 (69%)
Other 9,919 (31%) 54,859 (30%)
Friendly 601 (1.9%) 2,759 (1.5%)
Server
americas 12,999 (41%) 8,219 (39%) 84,529 (46%) 55,115 (44%)
asia 6,642 (21%) 4,308 (20%) 27,429 (15%) 18,656 (15%)
europe 11,931 (38%) 8,525 (40%) 71,751 (39%) 52,385 (42%)

1 Max datetime recovered: 2021-11-10 16:59:57 UTC from 2021-11-03 17:00:00 to 2021-11-10 17:00:00 UTC

2 EU Master playerDecks in the ladder 211 while number of possible Master playerDecks recovered is 207, Number of Last-Season EU Master used 1509 NA Master playerDecks in the ladder 229 while number of possible Master playerDecks recovered is 225, Number of Last-Season NA Master used 1733 ASIA Master playerDecks in the ladder 105 while number of possible Master playerDecks recovered is 104, Number of Last-Season ASIA Master used 600

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Regions

Switching back to Master as this report is supposed to be

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BandleCity 19.35% 18.30% 23.48% 18.29%
Noxus 15.11% 14.51% 14.90% 15.80%
Bilgewater 11.46% 11.38% 10.36% 12.10%
Piltover 11.06% 10.94% 13.33% 10.04%
Demacia 9.20% 9.79% 6.69% 9.90%
Freljord 8.50% 7.97% 6.86% 9.83%
Shurima 8.24% 8.20% 9.55% 7.61%
Ionia 7.17% 8.01% 5.44% 7.24%
ShadowIsles 6.25% 5.82% 7.24% 6.18%
MtTargon 3.65% 5.08% 2.17% 3.01%
Patch 2.18 - Week 3 Ranked games from 2021-11-03 17:00:00 UTC to 2021-11-10 17:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates.

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
BandleCity 22.20% 20.98% 26.95% 20.98%
Bilgewater 15.33% 14.70% 13.84% 16.69%
Noxus 12.53% 11.93% 11.74% 13.52%
PnZ 10.94% 11.10% 11.84% 10.34%
Shurima 9.32% 9.05% 11.51% 8.48%
Demacia 8.79% 9.64% 6.20% 9.27%
Ionia 7.03% 8.13% 4.85% 7.07%
ShadowIsles 5.74% 5.31% 7.04% 5.50%
Freljord 4.68% 4.46% 3.79% 5.35%
MtTargon 3.43% 4.70% 2.23% 2.81%
Patch 2.18 - Week 3 Ranked games from 2021-11-03 17:00:00 UTC to 2021-11-10 17:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Note: I know I have to add some aggregations especially for Bandle (sorry Dr.LoR)

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc

Play Rates

Champions
Play Rate
America
Asia
Europe
Poppy/Zed (DE/IO)
9.1%
8.2%
7.4%
10.6%
Gangplank/Sejuani
7.7%
7.6%
6.4%
8.3%
Pyke/Rek'Sai
6.5%
7.1%
8.4%
5.4%
Swain/Teemo (BC/NX)
6.3%
6.7%
3.5%
7.0%
Senna/Veigar (BC/SI)
4.9%
4.0%
7.1%
5.1%
Draven/Sion (NX/PZ)
4.7%
4.7%
5.8%
4.3%
Poppy/Ziggs (BC/NX)
4.5%
4.2%
2.7%
5.4%
Gangplank/Twisted Fate (BC/BW)
2.7%
2.7%
1.9%
2.9%
Fizz/Poppy (BC/NX)
2.5%
3.2%
2.3%
1.8%
Akshan/Sivir (DE/SH)
2.3%
2.7%
1.9%
1.9%
Lux/Poppy (BC/DE)
1.7%
1.8%
0.5%
1.9%
Dragons (DE/MT)
1.6%
1.5%
1.6%
1.6%
Thresh/Viego (IO/SI)
1.5%
1.5%
1.2%
1.6%
Draven/Viktor
1.3%
1.2%
0.3%
1.7%
Lissandra/Taliyah
1.3%
0.9%
1.3%
1.6%
Taliyah/Ziggs (BC/SH)
1.2%
1.0%
1.1%
1.5%
Miss Fortune/Poppy (BW/DE)
1.2%
1.1%
0.7%
1.6%
Lee Sin/Zoe
1.2%
1.6%
0.5%
0.9%
Sejuani/Teemo (BC/FR)
1.0%
0.7%
0.3%
1.7%
Elise/Kindred/Vi
1.0%
1.4%
0.2%
1.0%
1–20 of 2349 rows
...

Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Champions
Play Rate
America
Asia
Europe
Gangplank/Sejuani
9.5%
8.4%
8.1%
11.3%
Poppy/Zed (DE/IO)
7.6%
6.3%
6.7%
9.3%
Swain/Teemo (BC/NX)
6.9%
8.3%
3.4%
7.2%
Draven/Sion (NX/PZ)
6.5%
7.3%
6.1%
5.9%
Senna/Veigar (BC/SI)
5.7%
3.9%
7.3%
6.7%
Pyke/Rek'Sai
5.3%
5.2%
6.5%
4.8%
Poppy/Ziggs (BC/NX)
4.1%
3.7%
2.0%
5.6%
Gangplank/Twisted Fate (BC/BW)
3.0%
3.1%
2.1%
3.4%
Akshan/Sivir (DE/SH)
2.9%
3.5%
1.5%
2.9%
Fizz/Poppy (BC/NX)
2.5%
3.7%
2.2%
1.4%
Lee Sin/Zoe
2.3%
3.8%
0.6%
1.8%
Fizz/Poppy/Vi (BC/PZ)
1.6%
0.5%
4.8%
1.2%
Lissandra/Taliyah
1.4%
1.1%
0.9%
2.0%
Miss Fortune/Poppy (BW/DE)
1.4%
1.4%
0.6%
1.8%
Ekko/Zilean
1.4%
2.1%
1.8%
0.4%
Lux/Poppy (BC/DE)
1.3%
1.6%
0.9%
1.4%
Fizz/Vi (BC/PZ)
1.3%
1.7%
3.0%
0.2%
Fizz/Lulu/Poppy (BC/NX)
1.3%
0.3%
4.2%
0.8%
Draven/Viktor
1.2%
0.4%
0.5%
2.4%
RubinBait - Draven/Sion
1.1%
0.4%
0.1%
2.3%
1–20 of 738 rows
...

Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded / only games from ‘Old’ Master

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Poppy/Zed (DE/IO) (3)
54.3%
12412
22855
9.1%
americas, asia, europe
Gangplank/Sejuani (3)
54.9%
10716
19518
7.7%
americas, asia, europe
Pyke/Rek'Sai (3)
50.1%
8277
16506
6.5%
americas, asia, europe
Swain/Teemo (BC/NX) (3)
52.0%
8294
15946
6.3%
americas, asia, europe
Senna/Veigar (BC/SI) (3)
51.8%
6445
12446
4.9%
americas, asia, europe
Draven/Sion (NX/PZ) (3)
53.0%
6272
11833
4.7%
americas, asia, europe
Poppy/Ziggs (BC/NX) (3)
53.7%
6068
11292
4.5%
americas, asia, europe
Gangplank/Twisted Fate (BC/BW) (3)
52.8%
3562
6744
2.7%
americas, asia, europe
Fizz/Poppy (BC/NX) (3)
50.8%
3144
6183
2.5%
americas, asia, europe
Akshan/Sivir (DE/SH) (3)
51.8%
2993
5773
2.3%
americas, asia, europe
1–10 of 21 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
1

Champions
WinRate
#Win
#Games
Play Rate
Lulu/Poppy (DE/IO)
56.5%
309
547
0.2%
Darius/Poppy/Ziggs (BC/NX)
55.6%
456
820
0.3%
Ziggs/Zilean (BC/SH)
54.0%
197
365
0.1%
Miss Fortune/Quinn
53.8%
590
1097
0.4%
Gangplank/Twisted Fate (BW/NX)
53.7%
468
872
0.3%
RubinBait - Draven/Sion
52.8%
549
1040
0.4%
Elise/Vi
52.6%
219
416
0.2%
Poppy/Shen (DE/IO)
52.6%
191
363
0.1%
Sejuani/Twisted Fate
51.9%
139
268
0.1%
Fizz/Vi (BC/PZ)
51.9%
682
1315
0.5%

Match Ups

Note:: only games from Last-Season Master

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.

Poppy/Zed (DE/IO) Gangplank/Sejuani Pyke/Rek'Sai Swain/Teemo (BC/NX) Senna/Veigar (BC/SI) Draven/Sion (NX/PZ) Poppy/Ziggs (BC/NX) Gangplank/Twisted Fate (BC/BW) Fizz/Poppy (BC/NX) Akshan/Sivir (DE/SH) Lux/Poppy (BC/DE) Dragons (DE/MT) Thresh/Viego (IO/SI) Draven/Viktor Lissandra/Taliyah
Poppy/Zed (DE/IO)
NA
(NA)
57.3%
(57.2%)
59.5%
(59.0%)
41.6%
(37.6%)
65.0%
(62.7%)
44.8%
(43.7%)
45.4%
(46.8%)
42.2%
(40.8%)
59.1%
(61.0%)
55.7%
(57.0%)
49.5%
(50.0%)
59.8%
(54.1%)
64.5%
(68.8%)
55.0%
(51.0%)
66.8%
(80.5%)
Gangplank/Sejuani
42.7%
(42.8%)
NA
(NA)
56.7%
(59.3%)
64.8%
(64.6%)
50.4%
(53.4%)
55.1%
(56.1%)
48.6%
(52.4%)
53.9%
(49.6%)
53.4%
(48.8%)
61.3%
(60.6%)
58.7%
(57.7%)
52.2%
(41.7%)
53.3%
(52.3%)
55.6%
(57.4%)
39.9%
(31.1%)
Pyke/Rek'Sai
40.5%
(41.0%)
43.3%
(40.7%)
NA
(NA)
51.0%
(43.5%)
51.7%
(59.5%)
34.7%
(39.6%)
44.0%
(38.0%)
42.2%
(47.0%)
45.4%
(31.1%)
48.8%
(50.9%)
56.4%
(46.7%)
66.1%
(NA)
51.0%
(NA)
42.3%
(NA)
59.1%
(60.0%)
Swain/Teemo (BC/NX)
58.4%
(62.4%)
35.2%
(35.4%)
49.0%
(56.5%)
NA
(NA)
52.9%
(51.2%)
48.3%
(47.7%)
39.5%
(44.4%)
40.1%
(39.8%)
57.4%
(64.9%)
53.7%
(55.4%)
46.2%
(51.2%)
45.0%
(NA)
65.5%
(74.3%)
47.9%
(50.0%)
61.2%
(65.8%)
Senna/Veigar (BC/SI)
35.0%
(37.3%)
49.6%
(46.6%)
48.3%
(40.5%)
47.1%
(48.8%)
NA
(NA)
60.1%
(64.2%)
53.5%
(56.7%)
60.4%
(56.4%)
30.6%
(30.4%)
39.9%
(41.3%)
60.7%
(NA)
49.8%
(NA)
73.2%
(NA)
52.1%
(62.9%)
46.9%
(44.4%)
Draven/Sion (NX/PZ)
55.2%
(56.3%)
44.9%
(43.9%)
65.3%
(60.4%)
51.7%
(52.3%)
39.9%
(35.8%)
NA
(NA)
58.8%
(60.2%)
44.3%
(47.5%)
58.4%
(57.9%)
60.5%
(64.7%)
49.2%
(43.5%)
68.8%
(NA)
38.4%
(NA)
51.0%
(48.4%)
51.6%
(41.3%)
Poppy/Ziggs (BC/NX)
54.6%
(53.2%)
51.4%
(47.6%)
56.0%
(62.0%)
60.5%
(55.6%)
46.5%
(43.3%)
41.2%
(39.8%)
NA
(NA)
45.2%
(42.2%)
54.5%
(60.0%)
48.7%
(38.5%)
59.3%
(NA)
62.5%
(NA)
46.3%
(NA)
45.0%
(NA)
61.2%
(NA)
Gangplank/Twisted Fate (BC/BW)
57.8%
(59.2%)
46.1%
(50.4%)
57.8%
(53.0%)
59.9%
(60.2%)
39.6%
(43.6%)
55.7%
(52.5%)
54.8%
(57.8%)
NA
(NA)
66.7%
(64.7%)
41.9%
(36.1%)
38.1%
(NA)
41.1%
(NA)
36.9%
(NA)
50.0%
(NA)
29.6%
(NA)
Fizz/Poppy (BC/NX)
40.9%
(39.0%)
46.6%
(51.2%)
54.6%
(68.9%)
42.6%
(35.1%)
69.4%
(69.6%)
41.6%
(42.1%)
45.5%
(40.0%)
33.3%
(35.3%)
NA
(NA)
38.7%
(NA)
70.3%
(NA)
61.8%
(NA)
73.3%
(NA)
36.7%
(NA)
46.7%
(NA)
Akshan/Sivir (DE/SH)
44.3%
(43.0%)
38.7%
(39.4%)
51.2%
(49.1%)
46.3%
(44.6%)
60.1%
(58.7%)
39.5%
(35.3%)
51.3%
(61.5%)
58.1%
(63.9%)
61.3%
(NA)
NA
(NA)
51.3%
(NA)
62.7%
(NA)
50.0%
(NA)
57.6%
(NA)
61.9%
(NA)
Lux/Poppy (BC/DE)
50.5%
(50.0%)
41.3%
(42.3%)
43.6%
(53.3%)
53.8%
(48.8%)
39.3%
(NA)
50.8%
(56.5%)
40.7%
(NA)
61.9%
(NA)
29.7%
(NA)
48.7%
(NA)
NA
(NA)
36.1%
(NA)
60.9%
(NA)
56.7%
(NA)
45.7%
(NA)
Dragons (DE/MT)
40.2%
(45.9%)
47.8%
(58.3%)
33.9%
(NA)
55.0%
(NA)
50.2%
(NA)
31.2%
(NA)
37.5%
(NA)
58.9%
(NA)
38.2%
(NA)
37.3%
(NA)
63.9%
(NA)
NA
(NA)
57.4%
(NA)
42.9%
(NA)
55.9%
(NA)
Thresh/Viego (IO/SI)
35.5%
(31.2%)
46.7%
(47.7%)
49.0%
(NA)
34.5%
(25.7%)
26.8%
(NA)
61.6%
(NA)
53.7%
(NA)
63.1%
(NA)
26.7%
(NA)
50.0%
(NA)
39.1%
(NA)
42.6%
(NA)
NA
(NA)
52.6%
(NA)
63.0%
(NA)
Draven/Viktor
45.0%
(49.0%)
44.4%
(42.6%)
57.7%
(NA)
52.1%
(50.0%)
47.9%
(37.1%)
49.0%
(51.6%)
55.0%
(NA)
50.0%
(NA)
63.3%
(NA)
42.4%
(NA)
43.3%
(NA)
57.1%
(NA)
47.4%
(NA)
NA
(NA)
59.1%
(NA)
Lissandra/Taliyah
33.2%
(19.5%)
60.1%
(68.9%)
40.9%
(40.0%)
38.8%
(34.2%)
53.1%
(55.6%)
48.4%
(58.7%)
38.8%
(NA)
70.4%
(NA)
53.3%
(NA)
38.1%
(NA)
54.3%
(NA)
44.1%
(NA)
37.0%
(NA)
40.9%
(NA)
NA
(NA)
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API
01,05300006001,053
02,10600001,2002,106
0100000.40.8
Player
Opponent
#Win
#Games
WinRate
CI
Akshan/Sivir (DE/SH)
Akshan/Sivir (DE/SH)
77
154
50.0%
(41.8% - 58.2%)
Akshan/Sivir (DE/SH)
Dragons (DE/MT)
64
102
62.7%
(52.6% - 72.1%)
Akshan/Sivir (DE/SH)
Draven/Sion (NX/PZ)
102
258
39.5%
(33.5% - 45.8%)
Akshan/Sivir (DE/SH)
Fizz/Poppy (BC/NX)
92
150
61.3%
(53.0% - 69.2%)
Akshan/Sivir (DE/SH)
Gangplank/Sejuani
180
465
38.7%
(34.3% - 43.3%)
Akshan/Sivir (DE/SH)
Gangplank/Twisted Fate (BC/BW)
86
148
58.1%
(49.7% - 66.2%)
Akshan/Sivir (DE/SH)
Lux/Poppy (BC/DE)
58
113
51.3%
(41.7% - 60.8%)
Akshan/Sivir (DE/SH)
Poppy/Zed (DE/IO)
234
528
44.3%
(40.0% - 48.7%)
Akshan/Sivir (DE/SH)
Poppy/Ziggs (BC/NX)
134
261
51.3%
(45.1% - 57.6%)
Akshan/Sivir (DE/SH)
Pyke/Rek'Sai
200
391
51.2%
(46.1% - 56.2%)
1–10 of 358 rows
...

Deck of the week

I wanted to highlight this deck (or anything with Xerath, currently the champ I love the most) as it is the deck I’m OTP the moment. Sadly as I couldn’t find even a single instance to justify it, this week can be considered a whim of mine.

Note: I’m still a scrub player compared to the other analyst the worse one, last season I almost didn’t play and was only gold from the usual plat/diamond. Currently I’m almost back to Diamond playing just and only this deck I know the deck is just ok, if not a little bad but it’s not that bad, I’m sure there are a couple of other ways to play Xerath but the play pattern of this version if one I really love.

This deckcode is the version I’m mostly playing.

CQBQGBIKAZE2MAIDAUDQOCYOAUCAODJFEYTVSAICAUFBXUIBAIAQKBYEAICQUAI2

Xerath/Zilean (BC/SH)
Playrate (N: 2087)
Card
PlayRate
3
2
1
Xerath
100.0%
100.0%
0.0%
0.0%
Zilean
100.0%
99.6%
0.4%
0.0%
Rock Hopper
100.0%
97.9%
2.1%
0.0%
The Arsenal
100.0%
94.4%
5.6%
0.0%
Unraveled Earth
99.8%
89.7%
9.8%
0.5%
Rite of the Arcane
99.6%
97.0%
2.9%
0.0%
Preservarium
99.6%
49.9%
49.6%
0.5%
Desert Naturalist
99.2%
92.0%
7.9%
0.1%
Inventive Chemist
98.8%
98.9%
1.1%
0.0%
Hexplosive Minefield
98.8%
85.6%
14.0%
0.4%
Endless Devout
98.8%
99.2%
0.8%
0.0%
Ancient Hourglass
88.5%
49.6%
46.7%
3.7%
Minimorph
87.6%
1.0%
28.0%
71.0%
Stress Defense
56.0%
1.5%
86.1%
12.4%
Ancient Preparations
47.6%
10.1%
88.7%
1.2%
Pokey Stick
41.0%
75.0%
16.9%
8.1%
Hidden Pathways
27.6%
16.3%
26.2%
57.5%
Quicksand
14.1%
5.8%
63.6%
30.6%
Unleashed Energy
13.1%
8.4%
52.4%
39.2%
Rite of Negation
11.2%
0.0%
11.2%
88.8%
1–20 of 56 rows

LoR-Meta Index (LMI)

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

0.40.60.81.00.40.60.81.0
tierLMITier0Tier1Tier2Tier3 or lowerLoR-Meta Index (LMI)hovering over a circle will display a deck valuesWR IndexFreq Index

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
ChristmasTime 15 Gangplank/Sejuani
Dnr 15 Gangplank/Sejuani
Riot RubinZoo 15 Gangplank/Twisted Fate (BW/NX)
RusticlesLOR 15 Akshan/Sivir (DE/SH)
Asia
PlanetCloset 17 Gangplank/Sejuani
kazu 16 Draven/Sion (NX/PZ)
澁谷かのん 15 Poppy/Ziggs (BC/NX)
Europe
kaasmetfeesthoed 15 Gangplank/Sejuani
Masquerade 14 Gangplank/Sejuani
PCS Tealcos 14 Gangplank/Sejuani
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

PZ
SI
MT
SH
BC
Assembly Line
Sinister Poro
Porofly
Waking Sands
Keeper's Verdict
Albus Ferros
Shock Blast
Jayce
Ferros Financier
The Forge Of Tomorrow
Forge Chief
Hextech Anomaly
Ferros Skycruiser
Hextech Handler

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Min number of games 50, during the times a meta/ladder just changed.[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]