THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°65)

Patch 3.10 - Week 1 - It’s so hot outside that even Tybaulk is hoping for rain

Valentino (Legna) Vazzoler
2022-07-06

Data

Number of Master Players: 2849

Number of HighDiamond 1 Players: 5322

Number of (Ranked) Master matches analysed 90875 or 181750 games.

Number of (Ranked) ~HighDiamond matches analysed 204900 or 409800 games.

Last Update: 2022-07-06 19:52

Games

Patch 3.10 - Week 1 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 166,0684 N = 90,8754 N = 302,3234 N = 204,9004
Status
Ranked 90,875 (55%) 204,900 (68%)
Other 37,955 (23%) 35,412 (12%)
ThePathOfChampions 34,808 (21%) 60,615 (20%)
Friendly Bo3 2,430 (1.5%) 1,396 (0.5%)
Server
Americas 56,467 (34%) 30,351 (33%) 111,110 (37%) 76,570 (37%)
Apac 53,633 (32%) 26,020 (29%) 91,090 (30%) 58,400 (29%)
Europe 55,968 (34%) 34,504 (38%) 100,123 (33%) 69,930 (34%)
1 Max datetime recovered: 2022-07-06 16:36:53.666127 UTC from 2022-06-29 18:00:00 to 2022-07-06 18:00:00 UTC
2 EU Master 999/999 NA Master 1015/1018 APAC Master 835/836
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Account

Shard/Server Total
Americas Apac Europe Unknown
Player Rank
Master 1,015 (12%) 835 (10%) 999 (12%) 0 (0%) 2,849 (35%)
Diamond 1,986 (24%) 1,586 (19%) 1,747 (21%) 3 (<0.1%) 5,322 (65%)
Total 3,001 (37%) 2,421 (30%) 2,746 (34%) 3 (<0.1%) 8,171 (100%)

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0, 1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Freq Shard
America Apac Europe
Regions
Noxus 13.61% 13.38% 12.19% 14.88%
Piltover 13.42% 13.48% 13.86% 13.03%
Bilgewater 12.46% 12.14% 11.95% 13.12%
ShadowIsles 12.35% 12.25% 12.68% 12.19%
Shurima 10.52% 10.78% 10.94% 9.99%
Ionia 7.79% 8.34% 7.40% 7.60%
Freljord 6.71% 6.04% 8.30% 6.12%
MtTargon 6.32% 6.86% 6.64% 5.62%
Demacia 5.10% 4.55% 5.36% 5.39%
BandleCity 4.44% 5.06% 3.49% 4.60%
Runeterra
Bard 5.18% 5.25% 5.42% 4.93%
Jhin 2.09% 1.87% 1.75% 2.55%
total 7.27% 7.12% 7.17% 7.48%
Patch 3.10 - Week 1 Ranked games from 2022-06-29 18:00:00 UTC to 2022-07-06 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-07-06 17:46:50.750391

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Freq Shard
America Apac Europe
Regions
Piltover 15.44% 15.19% 15.99% 15.24%
Noxus 13.38% 13.38% 11.88% 14.51%
Bilgewater 12.37% 12.18% 12.22% 12.66%
ShadowIsles 11.17% 11.15% 11.44% 10.99%
Shurima 10.33% 10.60% 10.80% 9.74%
Ionia 9.37% 10.02% 8.87% 9.17%
Freljord 6.90% 6.26% 8.45% 6.28%
Demacia 6.20% 5.41% 6.54% 6.64%
MtTargon 5.67% 6.25% 5.89% 5.00%
Runeterra 4.93% 4.59% 4.59% 5.49%
BandleCity 4.24% 4.96% 3.35% 4.28%
Patch 3.10 - Week 1 Ranked games from 2022-06-29 18:00:00 UTC to 2022-07-06 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-07-06 17:46:50.750391

Champions Combinations

Play Rates

Plot

from Master

Source: Metadata of games collected with RiotGames API. Last Update: 2022-07-06 17:53:20.605767 FALSE

from Diamond

Source: Metadata of games collected with RiotGames API. Last Update: 2022-07-06 17:53:20.822055 FALSE

Day by day

Hourly/Dialy lines

Stacked Playrates

Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.

Stacked Games

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Format changed to replicate the one used in the Meta - page

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%, 1%)\)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

Annie/Twisted Fate (BW/NX) Nami/Twisted Fate (BW/SI) Aphelios/Zoe (MT/PZ) Azir/Irelia (IO/SH) Ahri/Bard (IO/RU) Annie/Jhin (NX/RU) Heimerdinger/Jayce (PZ/SI) Aphelios/Viktor (MT/PZ) Lissandra/Taliyah (FR/SH) Bard/Poppy (DE/RU)
Annie/Twisted Fate (BW/NX)
NA
NA
42.7%
(39.5% - 46.0%)
48.8%
(45.5% - 52.0%)
60.6%
(57.0% - 64.0%)
54.2%
(50.6% - 57.8%)
52.2%
(48.4% - 55.9%)
59.0%
(55.1% - 62.8%)
44.1%
(39.9% - 48.4%)
26.8%
(22.7% - 31.1%)
51.8%
(46.7% - 56.8%)
Nami/Twisted Fate (BW/SI)
57.3%
(54.0% - 60.5%)
NA
NA
53.9%
(49.1% - 58.7%)
47.4%
(42.5% - 52.4%)
46.7%
(41.7% - 51.7%)
59.3%
(54.0% - 64.5%)
61.2%
(55.8% - 66.5%)
49.8%
(44.4% - 55.4%)
39.2%
(33.2% - 45.3%)
51.2%
(44.3% - 58.0%)
Aphelios/Zoe (MT/PZ)
51.2%
(48.0% - 54.5%)
46.1%
(41.3% - 50.9%)
NA
NA
59.5%
(54.3% - 64.5%)
58.8%
(53.7% - 63.7%)
66.8%
(61.1% - 72.1%)
48.1%
(42.4% - 53.8%)
42.2%
(35.6% - 49.1%)
29.9%
(23.9% - 36.5%)
52.4%
(44.6% - 60.1%)
Azir/Irelia (IO/SH)
39.4%
(36.0% - 43.0%)
52.6%
(47.6% - 57.5%)
40.5%
(35.5% - 45.7%)
NA
NA
53.8%
(48.1% - 59.4%)
28.5%
(23.6% - 33.7%)
49.5%
(43.6% - 55.4%)
45.5%
(38.6% - 52.5%)
62.0%
(54.0% - 69.4%)
37.9%
(30.7% - 45.4%)
Ahri/Bard (IO/RU)
45.8%
(42.2% - 49.4%)
53.3%
(48.3% - 58.3%)
41.2%
(36.3% - 46.3%)
46.2%
(40.6% - 51.9%)
NA
NA
31.9%
(26.6% - 37.7%)
54.3%
(48.3% - 60.3%)
43.6%
(36.2% - 51.2%)
50.0%
(42.7% - 57.3%)
46.3%
(38.7% - 54.0%)
Annie/Jhin (NX/RU)
47.8%
(44.1% - 51.6%)
40.7%
(35.5% - 46.0%)
33.2%
(27.9% - 38.9%)
71.5%
(66.3% - 76.4%)
68.1%
(62.3% - 73.4%)
NA
NA
31.2%
(25.5% - 37.4%)
28.7%
(21.7% - 36.4%)
64.8%
(55.9% - 73.1%)
37.9%
(30.7% - 45.4%)
Heimerdinger/Jayce (PZ/SI)
41.0%
(37.2% - 44.9%)
38.8%
(33.5% - 44.2%)
51.9%
(46.2% - 57.6%)
50.5%
(44.6% - 56.4%)
45.7%
(39.7% - 51.7%)
68.8%
(62.6% - 74.5%)
NA
NA
53.5%
(45.4% - 61.4%)
45.9%
(37.6% - 54.3%)
66.2%
(57.6% - 74.1%)
Aphelios/Viktor (MT/PZ)
55.9%
(51.6% - 60.1%)
50.2%
(44.6% - 55.6%)
57.8%
(50.9% - 64.4%)
54.5%
(47.5% - 61.4%)
56.4%
(48.8% - 63.8%)
71.3%
(63.6% - 78.3%)
46.5%
(38.6% - 54.6%)
NA
NA
40.9%
(33.6% - 48.6%)
51.5%
(42.7% - 60.3%)
Lissandra/Taliyah (FR/SH)
73.2%
(68.9% - 77.3%)
60.8%
(54.7% - 66.8%)
70.1%
(63.5% - 76.1%)
38.0%
(30.6% - 46.0%)
50.0%
(42.7% - 57.3%)
35.2%
(26.9% - 44.1%)
54.1%
(45.7% - 62.4%)
59.1%
(51.4% - 66.4%)
NA
NA
53.7%
(44.4% - 62.7%)
Bard/Poppy (DE/RU)
48.2%
(43.2% - 53.3%)
48.8%
(42.0% - 55.7%)
47.6%
(39.9% - 55.4%)
62.1%
(54.6% - 69.3%)
53.7%
(46.0% - 61.3%)
62.1%
(54.6% - 69.3%)
33.8%
(25.9% - 42.4%)
48.5%
(39.7% - 57.3%)
46.3%
(37.3% - 55.6%)
NA
NA
MatchUp values from Ranked games of the player who attended the last Seasonal Tournament Order of the Archetypes based on the playrate. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI \(\geq\) 97.5 Tier1 with LMI \(\in [85, 97.5)\) Tier2 with LMI \(\in [60, 85)\) Tier3- with LMI \(<\) 60

The LMI 2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
Da Tank Buster 17 Ekko/Zilean (PZ/SH)
Pavelicii 16 Jayce/Lux (DE/PZ)
Bier Brewing Co 15 Annie/Ziggs (NX/SH)
Apac
dango 18 Aphelios/Zoe (MT/PZ)
Aipotu就是Ace呀 14 Nami/Twisted Fate (BW/SI)
JBK Ace 13 Caitlyn/Trundle (FR/PZ)
Yuwazama Raeven 13 Lissandra/Taliyah (FR/SH)
Europe
BaJAtak 21 Aphelios/Zoe (MT/PZ)
hambrguesad1euro 19 Annie/Twisted Fate (BW/NX)
8667 14 Nami/Twisted Fate (BW/SI)
Gouda ddy 14 Aphelios/Viktor (MT/PZ)
Legacy Of Yone 14 Nami/Twisted Fate (BW/PZ)
Pavelicii 14 Fizz/Riven (BC/NX)
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence (at Master)

Play Rate

Top 3 Play Rates by Region

Forgotten Cards

Cards that couldn’t find place even in a meme deck.

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
BandleTree 3 copies of BandleTree
Camavoran Deserter 2+ Legion Deserter and 2+ Viego
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
Marauder (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers
Mistwraith Allegiance Three copies of both Mistwraith and Wraithcaller
Pirates (BW/NX) BW/NX deck with Miss Fortune and any of Twisted Fate, Gangplank
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Sentinel Control PnZ/SI deck any combination of Elise/Jayce/Vi
Kindred Control PnZ/SI deck any combination of Elise/Jayce/Vi AND Kindred
SunDisc Mono Shurima with 1+ Sun Disc - without Rek'Sai
Tri-Beam (NX/PZ) (NX/PZ) deck with at least 2 copies of Tri-Beam
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.


  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”↩︎

  2. LMI - Early Theory↩︎

  3. LMI - Adding a Ban Index↩︎