Patch 3.12 - Week 1 - See no Meta, DeckBuild no Meta, Play no Meta
Number of Master Players: 841
Number of HighDiamond 1 Players: 2116
Number of (Ranked) Master matches analysed 35663 or 71326 games.
Number of (Ranked) ~HighDiamond matches analysed 113217 or 226434 games.
Last Update: 2022-08-10 18:27
Patch 3.12 - Week 1 - by the Numbers1 | ||||
---|---|---|---|---|
Characteristic3 | Master2 | ~HighDiamond2 | ||
N = 51,4664 | N = 35,6634 | N = 151,1424 | N = 113,2174 | |
Status | ||||
Ranked | 35,663 (69%) | 113,217 (75%) | ||
Other | 8,560 (17%) | 14,355 (9.5%) | ||
ThePathOfChampions | 5,816 (11%) | 21,320 (14%) | ||
Friendly Bo3 | 771 (1.5%) | 876 (0.6%) | ||
Labs | 656 (1.3%) | 1,374 (0.9%) | ||
Server | ||||
Americas | 18,330 (36%) | 12,063 (34%) | 54,537 (36%) | 41,519 (37%) |
Apac | 17,202 (33%) | 11,639 (33%) | 47,400 (31%) | 33,549 (30%) |
Europe | 15,934 (31%) | 11,961 (34%) | 49,205 (33%) | 38,149 (34%) |
1 Max datetime recovered: 2022-08-10 16:04:23.446615 UTC from 2022-08-03 18:00:00 to 2022-08-10 18:00:00 UTC | ||||
2 EU Master 283/283 NA Master 309/310 APAC Master 249/249 | ||||
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game | ||||
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player |
Shard/Server | Total | |||
---|---|---|---|---|
Americas | Apac | Europe | ||
Player Rank | ||||
Master | 309 (10%) | 249 (8.4%) | 283 (9.6%) | 841 (28%) |
Diamond | 754 (25%) | 646 (22%) | 716 (24%) | 2,116 (72%) |
Total | 1,063 (36%) | 895 (30%) | 999 (34%) | 2,957 (100%) |
The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0, 1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by Inclusion Rate of a Region | ||||
Freq | Shard | |||
America | Apac | Europe | ||
Regions | ||||
Shurima | 17.70% | 16.71% | 20.81% | 15.67% |
Bilgewater | 13.83% | 14.55% | 13.41% | 13.50% |
Demacia | 11.17% | 11.23% | 12.04% | 10.26% |
Noxus | 9.99% | 9.38% | 10.23% | 10.38% |
ShadowIsles | 9.24% | 9.73% | 8.58% | 9.40% |
Freljord | 7.20% | 7.02% | 7.50% | 7.10% |
Piltover | 6.94% | 7.62% | 5.62% | 7.53% |
BandleCity | 6.21% | 6.76% | 6.45% | 5.42% |
Ionia | 5.42% | 4.70% | 4.41% | 7.13% |
MtTargon | 3.25% | 5.03% | 2.47% | 2.20% |
Runeterra | ||||
Bard | 6.61% | 5.13% | 6.15% | 8.55% |
Jhin | 2.14% | 1.75% | 2.01% | 2.65% |
Evelynn | 0.30% | 0.38% | 0.31% | 0.21% |
total | 9.05% | 7.27% | 8.47% | 11.42% |
Patch 3.12 - Week 1 Ranked games from 2022-08-03 18:00:00 UTC to 2022-08-10 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-08-10 16:25:39.223015 |
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by number of times a Card within a Region is included in a Deck | ||||
Freq | Shard | |||
America | Apac | Europe | ||
Regions | ||||
Shurima | 19.39% | 18.14% | 23.24% | 16.90% |
Bilgewater | 18.85% | 20.18% | 17.71% | 18.62% |
Noxus | 9.29% | 8.88% | 9.61% | 9.41% |
Demacia | 9.23% | 9.67% | 9.38% | 8.64% |
ShadowIsles | 9.07% | 9.85% | 9.08% | 8.26% |
Piltover | 7.87% | 8.32% | 6.37% | 8.88% |
Freljord | 6.92% | 6.53% | 7.19% | 7.05% |
Ionia | 6.89% | 5.66% | 5.38% | 9.59% |
Runeterra | 6.06% | 4.82% | 5.71% | 7.66% |
BandleCity | 3.51% | 3.50% | 4.08% | 2.97% |
MtTargon | 2.92% | 4.44% | 2.25% | 2.02% |
Patch 3.12 - Week 1 Ranked games from 2022-08-03 18:00:00 UTC to 2022-08-10 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-08-10 16:25:39.223015 |
Source: Metadata of games collected with RiotGames API. Last Update: 2022-08-10 16:28:40.133317 FALSE
Source: Metadata of games collected with RiotGames API. Last Update: 2022-08-10 16:28:40.29691 FALSE
Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.
Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.
Format changed to replicate the one used in the Meta - page
Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%, 1%)\)
Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.
The win rates on the grid are among the 10 most played champion combination.
WR (WRmeta) | Kai'Sa (DE/SH) | Plunder Pandemonium (BC/BW) | Bard/Illaoi (BW/RU) | Lissandra/Taliyah (FR/SH) | Annie/Jhin (NX/RU) | Kai'Sa/Sivir (DE/SH) | Azir/Irelia (IO/SH) | Annie/Twisted Fate (BW/NX) | Trundle Timelines (FR/PZ) | Sentinel Control | |
---|---|---|---|---|---|---|---|---|---|---|---|
Kai'Sa (DE/SH) | 54.8%
52.8% |
NA
NA |
57.5%
(53.9% - 61.1%) |
51.6%
(47.7% - 55.5%) |
55.7%
(51.8% - 59.5%) |
50.0%
(45.1% - 54.9%) |
50.0%
(43.6% - 56.4%) |
47.4%
(40.7% - 54.1%) |
46.3%
(39.8% - 53.0%) |
59.8%
(52.1% - 67.1%) |
50.5%
(43.2% - 57.9%) |
Plunder Pandemonium (BC/BW) | 48.9%
47.8% |
42.5%
(38.9% - 46.1%) |
NA
NA |
49.0%
(43.3% - 54.8%) |
19.1%
(14.8% - 24.0%) |
52.4%
(45.4% - 59.4%) |
48.5%
(39.7% - 57.3%) |
70.5%
(60.3% - 79.4%) |
74.2%
(63.8% - 82.9%) |
50.0%
(39.7% - 60.3%) |
72.9%
(62.2% - 82.0%) |
Bard/Illaoi (BW/RU) | 54.5%
51.5% |
48.4%
(44.5% - 52.3%) |
51.0%
(45.2% - 56.7%) |
NA
NA |
63.3%
(56.3% - 69.9%) |
64.0%
(57.0% - 70.6%) |
34.3%
(27.4% - 41.7%) |
60.0%
(52.1% - 67.5%) |
57.3%
(46.8% - 67.3%) |
56.0%
(46.1% - 65.5%) |
55.6%
(46.1% - 64.7%) |
Lissandra/Taliyah (FR/SH) | 57.0%
53.3% |
44.3%
(40.5% - 48.2%) |
80.9%
(76.0% - 85.2%) |
36.7%
(30.1% - 43.7%) |
NA
NA |
33.5%
(26.3% - 41.4%) |
42.0%
(32.2% - 52.3%) |
31.9%
(22.5% - 42.5%) |
67.1%
(55.4% - 77.5%) |
56.1%
(43.3% - 68.3%) |
68.4%
(54.8% - 80.1%) |
Annie/Jhin (NX/RU) | 51.7%
50.1% |
50.0%
(45.1% - 54.9%) |
47.6%
(40.6% - 54.6%) |
36.0%
(29.4% - 43.0%) |
66.5%
(58.6% - 73.7%) |
NA
NA |
54.3%
(43.7% - 64.6%) |
65.8%
(54.0% - 76.3%) |
45.5%
(32.0% - 59.4%) |
61.5%
(48.6% - 73.3%) |
29.5%
(18.5% - 42.6%) |
Kai'Sa/Sivir (DE/SH) | 55.1%
55.0% |
50.0%
(43.6% - 56.4%) |
51.5%
(42.7% - 60.3%) |
65.7%
(58.3% - 72.6%) |
58.0%
(47.7% - 67.8%) |
45.7%
(35.4% - 56.3%) |
NA
NA |
54.3%
(41.9% - 66.3%) |
56.0%
(41.3% - 70.0%) |
47.4%
(34.0% - 61.0%) |
57.9%
(44.1% - 70.9%) |
Azir/Irelia (IO/SH) | 49.0%
47.0% |
52.6%
(45.9% - 59.3%) |
29.5%
(20.6% - 39.7%) |
40.0%
(32.5% - 47.9%) |
68.1%
(57.5% - 77.5%) |
34.2%
(23.7% - 46.0%) |
45.7%
(33.7% - 58.1%) |
NA
NA |
22.2%
(12.0% - 35.6%) |
65.7%
(47.8% - 80.9%) |
47.7%
(32.5% - 63.3%) |
Annie/Twisted Fate (BW/NX) | 50.9%
48.4% |
53.7%
(47.0% - 60.2%) |
25.8%
(17.1% - 36.2%) |
42.7%
(32.7% - 53.2%) |
32.9%
(22.5% - 44.6%) |
54.5%
(40.6% - 68.0%) |
44.0%
(30.0% - 58.7%) |
77.8%
(64.4% - 88.0%) |
NA
NA |
54.5%
(36.4% - 71.9%) |
57.6%
(39.2% - 74.5%) |
Trundle Timelines (FR/PZ) | 50.2%
47.0% |
40.2%
(32.9% - 47.9%) |
50.0%
(39.7% - 60.3%) |
44.0%
(34.5% - 53.9%) |
43.9%
(31.7% - 56.7%) |
38.5%
(26.7% - 51.4%) |
52.6%
(39.0% - 66.0%) |
34.3%
(19.1% - 52.2%) |
45.5%
(28.1% - 63.6%) |
NA
NA |
63.0%
(47.5% - 76.8%) |
Sentinel Control | 48.5%
45.5% |
49.5%
(42.1% - 56.8%) |
27.1%
(18.0% - 37.8%) |
44.4%
(35.3% - 53.9%) |
31.6%
(19.9% - 45.2%) |
70.5%
(57.4% - 81.5%) |
42.1%
(29.1% - 55.9%) |
52.3%
(36.7% - 67.5%) |
42.4%
(25.5% - 60.8%) |
37.0%
(23.2% - 52.5%) |
NA
NA |
MatchUp values from Ranked games of the player who attended the last Seasonal Tournament Order of the Archetypes based on the playrate. Source: Metadata of games collected with RiotGames API |
Note: Games from Master Rank only
Tier0 with LMI \(\geq\) 97.5 Tier1 with LMI \(\in [85, 97.5)\) Tier2 with LMI \(\in [60, 85)\) Tier3- with LMI \(<\) 60
The LMI 2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.
Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.
Top3 Biggest Win Streak by Server | |||
---|---|---|---|
Cumulative wins with the same Archetype | |||
Player | Result | Archetype | Deck Code |
Americas | |||
squallywag | 16 | Aphelios/Viktor (MT/PZ) | |
ouioui2012 | 15 | Annie/Twisted Fate (BW/NX) | |
SnipeCrossGG | 14 | Maokai/Nautilus (BW/SI) | |
Apac | |||
Raikei | 14 | Kai'Sa (DE/SH) | |
wow | 12 | Bard/Illaoi (BW/RU) | |
kuytuu | 11 | Katarina/Yasuo (IO/NX) | |
Quất Quần Què | 11 | Ahri/Bard (IO/RU) | |
Violent | 11 | Kai'Sa (DE/SH) | |
Europe | |||
MaxSlim | 17 | Annie/Jhin (NX/RU) | |
Szychu | 16 | Kai'Sa (DE/SH) | |
Teddy314 | 16 | Kai'Sa/Sivir (DE/SH) | |
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API |
Cards that couldn’t find place even in a meme deck.
Names and rules for the “non standard archetypes” which are not defined by Champion+Regions
Archetype ~Fix | |
---|---|
Deck | Source |
ASZ - Sivir Ionia | Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed |
BandleTree | 3 copies of BandleTree |
Camavoran Deserter | 2+ Legion Deserter and 2+ Viego |
Dragons (DE/MT) | (DE/MT) Decks with *at least* Shyvana and ASol |
Marauder | (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers |
Mistwraith Allegiance | Three copies of both Mistwraith and Wraithcaller |
Pack Your Catalogue (Regions) | Three copies of Go Hard and 2+ of Catalogue of Regrets |
Pirates (BW/NX) | BW/NX deck with Miss Fortune and any of Twisted Fate, Gangplank |
Plunder Pandemonium | 2+ Powder Pandemonium and at least 32 Bilgewater Cards |
RubinBait - <Champ> | Burn Deck using <Champ> to bait mulligan |
Sentinel Control | PnZ/SI deck any combination of Elise/Jayce/Vi/Heimerdinger |
Kindred Control | PnZ/SI deck any combination of Elise/Jayce/Vi/Heimerdinger AND Kindred |
SunDisc | Mono Shurima with 1+ Sun Disc - without Rek'Sai |
Tri-Beam (NX/PZ) | (NX/PZ) deck with at least 2 copies of Tri-Beam |
Trundle Timelines (FR/PZ) | Trundle and Concurrent Timelines |
Viktor - Shellfolk | Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade |
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HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”↩︎