Seasonal Tournament - Between World - Open Rounds
Number of (Ranked) matches analyzed 10523 or 21046 games.
Last Update: 2021-11-28 08:57
Seasonal Open Rounds - by the Numbers | ||
---|---|---|
Players coverage reached regarding the Seasonal Tournament - Between World - Open Rounds | ||
Server | Players | Games |
Asia | 153 | 2186 |
Europe | 709 | 9640 |
Americas | 718 | 9220 |
Source: Source: Metadata of games collected with RiotGames API |
Seasonal Open Rounds - by the Numbers | |||
---|---|---|---|
Match coverage reached regarding the Seasonal Tournament - Between World - Open Rounds | |||
Asia1 | Europe1 | America1 | |
round | |||
1 | 134 | 628 | 658 |
2 | 92 | 608 | 608 |
3 | 108 | 554 | 532 |
4 | 106 | 484 | 480 |
5 | 104 | 420 | 402 |
6 | 106 | 376 | 322 |
7 | 86 | 324 | 276 |
8 | 78 | 270 | 260 |
9 | 68 | 252 | 232 |
Source: Source: Metadata of games collected with RiotGames API | |||
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The following data is related to the the number of games missing to recreate a match.So when I could only collect either a win or a loss or both a win and a loss but not the remaining game. It is not the total number of missing games as it doesn’t account for the cases where I lack all games but that value can’t be known as it’s impossible to know whenever the round was played or not.
During the partial results is the graph is lacking I recovered all games I could up until that moment.
As this is the Seasonal Tournament let’s start with the decks/archetype informations
This is also the moment of the meta where the classification Archetype = Champion+Region shows its biggest limitation as there are an increase in tech champions (usually in single copy)
Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API
\[\begin{equation} BanRate = \frac{\#ban}{\#match} \end{equation}\]
Example: 2 Line-Ups contained a Teemo/Ezreal deck, both played all 9 matches and Teemo/Ezreal was banned respectively 3 and 6 times; the ban rate would be \(\frac{(3+6)}{(9+9)} = 50\%\)
Data from only full Line-Ups. Source: Source: Metadata of games collected with RiotGames API FALSE
Archetype ~Fix | |
---|---|
Deck | Source |
ASZ - Sivir Ionia | Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed |
RubinBait - <Champ> | Burn Deck using <Champ> to bait mulligan |
Dragons (DE/MT) | (DE/MT) Decks with *at least* Shyvana and ASol |
SunDisc | Mono Shurima with 1+ Sun Disc |
Viktor - Shellfolk | Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade |
Sentinel Control | PnZ/SI deck with a combination of Elise/Jayce/Vi |
Tier0 with LMI >= 97.5
Tier1 with LMI \(\in\) [85,97.5)
Tier2 with LMI \(\in\) [60,85)
Tier3 or lower with LMI < 60
Note: Hovering over a circle will display a deck values.
The LMI 1 2 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.
Best Performing Decks at the Seasonal | ||||||
---|---|---|---|---|---|---|
LMI of best performing decks at Seasonal tournament - Beyond the Bandlewood | ||||||
deck | LMI | Tier | WinRate | BanRate | PlayRate | Ladder WinRate |
Poppy/Zed (DE/IO) | 100 | Tier0 | 53.8%
(871/1618) |
54.1%
(1239/2290) |
31.2%
(460) |
55.9% |
Gangplank/Sejuani | 98 | Tier0 | 52.6%
(1471/2796) |
31.0%
(805/2594) |
38.0%
(559) |
54.1% |
Lee Sin/Zoe | 95 | Tier1 | 52.0%
(649/1249) |
36.7%
(472/1287) |
17.3%
(254) |
50.4% |
Poppy/Ziggs (BC/NX) | 93 | Tier1 | 49.6%
(430/867) |
38.0%
(339/893) |
12.5%
(184) |
53.1% |
Fizz/Poppy (BC/NX) | 90 | Tier1 | 49.3%
(170/345) |
42.2%
(145/344) |
5.8%
(85) |
51.2% |
Lux/Poppy (BC/DE) | 88 | Tier1 | 51.6%
(110/213) |
40.6%
(97/239) |
3.5%
(52) |
54.6% |
Lissandra/Taliyah | 86 | Tier1 | 54.0%
(710/1315) |
33.5%
(415/1239) |
17.1%
(251) |
49.4% |
Gangplank/Twisted Fate (BC/BW) | 83 | Tier2 | 53.5%
(378/707) |
27.5%
(174/632) |
9.4%
(138) |
54.6% |
Senna/Veigar (BC/SI) | 81 | Tier2 | 49.5%
(567/1145) |
36.5%
(415/1136) |
16.6%
(245) |
50.2% |
Swain/Teemo (BC/NX) | 76 | Tier2 | 52.5%
(478/910) |
33.5%
(286/853) |
12.3%
(181) |
50.3% |
Gangplank/Miss Fortune (BW/NX) | 76 | Tier2 | 54.8%
(132/241) |
30.4%
(66/217) |
3.3%
(48) |
50.8% |
Lulu/Zed (DE/IO) | 76 | Tier2 | 51.5%
(68/132) |
41.0%
(64/156) |
2.3%
(34) |
53.2% |
Akshan/Sivir (DE/SH) | 70 | Tier2 | 53.5%
(650/1216) |
21.9%
(223/1017) |
14.7%
(217) |
50.7% |
Sejuani/Trundle/Tryndamere (FR/IO) | 70 | Tier2 | 54.3%
(94/173) |
38.4%
(76/198) |
2.4%
(36) |
48.4% |
Draven/Sion (NX/PZ) | 67 | Tier2 | 47.5%
(725/1527) |
27.6%
(360/1304) |
20.0%
(294) |
50.8% |
Miss Fortune/Poppy (BW/DE) | 64 | Tier2 | 63.9%
(53/83) |
46.4%
(51/110) |
1.3%
(19) |
50.2% |
Thresh/Viego (IO/SI) | 62 | Tier2 | 53.1%
(77/145) |
38.9%
(63/162) |
2.3%
(34) |
49.2% |
Lulu/Poppy/Zed (DE/IO) | 60 | Tier3 | 41.5%
(27/65) |
60.9%
(56/92) |
1.5%
(22) |
59.7% |
Sentinel Control | 57 | Tier3 | 52.6%
(154/293) |
26.9%
(72/268) |
3.8%
(56) |
49.8% |
Trundle/Tryndamere (FR/SI) | 55 | Tier3 | 47.8%
(86/180) |
39.7%
(77/194) |
2.9%
(43) |
47.2% |
Fizz/Lulu/Poppy (BC/NX) | 52 | Tier3 | 48.1%
(51/106) |
44.3%
(51/115) |
1.7%
(25) |
50.2% |
Pyke/Rek'Sai | 50 | Tier3 | 46.0%
(285/619) |
21.9%
(102/465) |
8.2%
(120) |
48.4% |
Dragons (DE/MT) | 48 | Tier3 | 39.7%
(124/312) |
28.1%
(63/224) |
4.8%
(70) |
45.3% |
RubinBait - Draven/Sion | 45 | Tier3 | 43.9%
(47/107) |
38.2%
(39/102) |
1.6%
(23) |
49.7% |
Soraka/Tahm Kench | 43 | Tier3 | 52.0%
(93/179) |
23.3%
(35/150) |
2.3%
(34) |
45.4% |
Taliyah/Ziggs (BC/SH) | 40 | Tier3 | 49.7%
(77/155) |
23.1%
(28/121) |
1.8%
(27) |
48.1% |
Fizz/Vi (BC/PZ) | 38 | Tier3 | 48.5%
(64/132) |
20.5%
(24/117) |
1.5%
(22) |
52.1% |
Jayce/Lux | 36 | Tier3 | 37.9%
(78/206) |
15.8%
(19/120) |
3.1%
(46) |
48.3% |
Gangplank/Twisted Fate (BW/NX) | 33 | Tier3 | 53.7%
(29/54) |
35.3%
(18/51) |
0.7%
(10) |
48.4% |
Riven/Swain (BC/NX) | 31 | Tier3 | 48.4%
(30/62) |
37.1%
(23/62) |
0.8%
(12) |
47.6% |
Azir/Irelia | 29 | Tier3 | 29.4%
(15/51) |
34.3%
(12/35) |
0.9%
(13) |
45.8% |
Heimerdinger/Jayce (BC/PZ) | 25 | Tier3 | 39.8%
(47/118) |
21.3%
(20/94) |
1.8%
(26) |
48.2% |
Vi/Zoe | 25 | Tier3 | 57.3%
(43/75) |
23.7%
(14/59) |
0.8%
(12) |
44.4% |
Maokai/Nautilus | 21 | Tier3 | 44.4%
(83/187) |
15.0%
(20/133) |
2.2%
(33) |
42.8% |
Ezreal/Vi (BC/PZ) | 19 | Tier3 | 44.8%
(43/96) |
24.1%
(20/83) |
1.2%
(17) |
45.4% |
Draven/Viktor | 17 | Tier3 | 58.2%
(32/55) |
15.6%
(7/45) |
0.7%
(11) |
47.0% |
Caitlyn/Teemo (BC/PZ) | 14 | Tier3 | 44.0%
(33/75) |
18.6%
(11/59) |
1.3%
(19) |
39.9% |
Elise/Kindred/Vi | 12 | Tier3 | 43.1%
(25/58) |
31.9%
(15/47) |
0.7%
(10) |
44.4% |
Ezreal (BC/PZ) | 10 | Tier3 | 47.8%
(32/67) |
15.7%
(8/51) |
0.7%
(11) |
48.3% |
Ezreal/Karma | 6 | Tier3 | 42.9%
(30/70) |
14.6%
(7/48) |
0.8%
(12) |
42.1% |
Teemo/Ziggs (BC/NX) | 6 | Tier3 | 57.1%
(40/70) |
8.2%
(4/49) |
0.5%
(7) |
44.2% |
Elise (NX/SI) | 2 | Tier3 | 32.7%
(17/52) |
18.5%
(5/27) |
0.7%
(10) |
44.4% |
Top 50 Decks with at least 50 games being played
Playrate: 3*(times a deck is being played)/#Decks in all lineUps. Example: Assuming I only have complete information of all lineUps - if there are 6 copies of Tahm Soraka in 24 Decks the playrate is 75% (18/24) as there can't be duplicates in LineUps. The value here includes incomplete lineUps. WinRate: Among the games in which a deck is being played, how many times it won. BanRate: How many times a deck has been banned among all the ban phases of all lineUps which included such deck. Example: 2 Line-Ups contained a Teemo/Ezreal deck, both played all 9 matches and Teemo/Ezreal was banned respectively 3 and 6 times; the ban rate would be (3+6)/(9+9) = 50% Source: Source: Metadata of games collected with RiotGames API |
The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by Inclusion Rate of a Region | ||||
region | freq | Shard | ||
asia | europe | americas | ||
BandleCity | 13.68% | 15.49% | 13.90% | 13.07% |
Noxus | 12.01% | 11.38% | 12.42% | 11.74% |
Bilgewater | 11.97% | 13.26% | 11.19% | 12.47% |
Demacia | 11.74% | 12.21% | 11.84% | 11.54% |
Freljord | 11.47% | 11.62% | 11.27% | 11.64% |
Ionia | 11.18% | 10.56% | 11.22% | 11.28% |
Piltover | 8.31% | 8.33% | 8.23% | 8.39% |
Shurima | 8.27% | 9.51% | 7.50% | 8.77% |
ShadowIsles | 6.19% | 4.81% | 6.90% | 5.78% |
MtTargon | 5.17% | 2.82% | 5.52% | 5.33% |
Source: Source: Metadata of games collected with RiotGames API |
This section is done before the release of the official top32 list from Riot.
When partial results are being published, it’s not limited to the top32 but the current highest performing players collected at that point. As there are “Bye” that I can’t track the final results will never be perfect. 3
Remember that as I can’t collect “bye” the true top list may differ buy a lot.
Source: Source: Metadata of games collected with RiotGames API
This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Pls Rito add a method to let us know of this kind of tournaments data.↩︎