THE SEASONAL REPORT IS VAST (n°3)

Seasonal Tournament - Between World - Open Rounds

Valentino (Legna) Vazzoler
11-27-2021

Data

Number of (Ranked) matches analyzed 10523 or 21046 games.

Last Update: 2021-11-28 08:57

Seasonal Open Rounds - by the Numbers
Players coverage reached regarding the Seasonal Tournament - Between World - Open Rounds
Server Players Games
Asia 153 2186
Europe 709 9640
Americas 718 9220
Source: Source: Metadata of games collected with RiotGames API

Matches Coverage

Seasonal Open Rounds - by the Numbers
Match coverage reached regarding the Seasonal Tournament - Between World - Open Rounds
Asia1 Europe1 America1
round
1 134 628 658
2 92 608 608
3 108 554 532
4 106 484 480
5 104 420 402
6 106 376 322
7 86 324 276
8 78 270 260
9 68 252 232
Source: Source: Metadata of games collected with RiotGames API

1 n

Missing Games

The following data is related to the the number of games missing to recreate a match.So when I could only collect either a win or a loss or both a win and a loss but not the remaining game. It is not the total number of missing games as it doesn’t account for the cases where I lack all games but that value can’t be known as it’s impossible to know whenever the round was played or not.

During the partial results is the graph is lacking I recovered all games I could up until that moment.

Uncomplete Matches Distribution

Figure 1: Uncomplete Matches Distribution


Decks

As this is the Seasonal Tournament let’s start with the decks/archetype informations

This is also the moment of the meta where the classification Archetype = Champion+Region shows its biggest limitation as there are an increase in tech champions (usually in single copy)

Single Decks Stats

Deck's Stats

Seasonal Tournament - Between World - Open Rounds

Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API

  • Ban Rate: ratio between the number of bans and the number of matches of a deck.

\[\begin{equation} BanRate = \frac{\#ban}{\#match} \end{equation}\]

Example: 2 Line-Ups contained a Teemo/Ezreal deck, both played all 9 matches and Teemo/Ezreal was banned respectively 3 and 6 times; the ban rate would be \(\frac{(3+6)}{(9+9)} = 50\%\)

  • PlayRate: ratio between the number of times a deck appears among all lineUps (both including or not incomplete lineUps data) and the number of all decks in all lineUps.

Full Line-Ups

LineUp's Playrates

Seasonal Tournament - Between World - Open Rounds

Data from only full Line-Ups. Source: Source: Metadata of games collected with RiotGames API FALSE

Archetype name “Fix”

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi

LMI

Note: Hovering over a circle will display a deck values.

The LMI 1 2 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Table version

Best Performing Decks at the Seasonal
LMI of best performing decks at Seasonal tournament - Beyond the Bandlewood
deck LMI Tier WinRate BanRate PlayRate Ladder WinRate
Poppy/Zed (DE/IO) 100 Tier0
53.8%
(871/1618)
54.1%
(1239/2290)
31.2%
(460)
55.9%
Gangplank/Sejuani 98 Tier0
52.6%
(1471/2796)
31.0%
(805/2594)
38.0%
(559)
54.1%
Lee Sin/Zoe 95 Tier1
52.0%
(649/1249)
36.7%
(472/1287)
17.3%
(254)
50.4%
Poppy/Ziggs (BC/NX) 93 Tier1
49.6%
(430/867)
38.0%
(339/893)
12.5%
(184)
53.1%
Fizz/Poppy (BC/NX) 90 Tier1
49.3%
(170/345)
42.2%
(145/344)
5.8%
(85)
51.2%
Lux/Poppy (BC/DE) 88 Tier1
51.6%
(110/213)
40.6%
(97/239)
3.5%
(52)
54.6%
Lissandra/Taliyah 86 Tier1
54.0%
(710/1315)
33.5%
(415/1239)
17.1%
(251)
49.4%
Gangplank/Twisted Fate (BC/BW) 83 Tier2
53.5%
(378/707)
27.5%
(174/632)
9.4%
(138)
54.6%
Senna/Veigar (BC/SI) 81 Tier2
49.5%
(567/1145)
36.5%
(415/1136)
16.6%
(245)
50.2%
Swain/Teemo (BC/NX) 76 Tier2
52.5%
(478/910)
33.5%
(286/853)
12.3%
(181)
50.3%
Gangplank/Miss Fortune (BW/NX) 76 Tier2
54.8%
(132/241)
30.4%
(66/217)
3.3%
(48)
50.8%
Lulu/Zed (DE/IO) 76 Tier2
51.5%
(68/132)
41.0%
(64/156)
2.3%
(34)
53.2%
Akshan/Sivir (DE/SH) 70 Tier2
53.5%
(650/1216)
21.9%
(223/1017)
14.7%
(217)
50.7%
Sejuani/Trundle/Tryndamere (FR/IO) 70 Tier2
54.3%
(94/173)
38.4%
(76/198)
2.4%
(36)
48.4%
Draven/Sion (NX/PZ) 67 Tier2
47.5%
(725/1527)
27.6%
(360/1304)
20.0%
(294)
50.8%
Miss Fortune/Poppy (BW/DE) 64 Tier2
63.9%
(53/83)
46.4%
(51/110)
1.3%
(19)
50.2%
Thresh/Viego (IO/SI) 62 Tier2
53.1%
(77/145)
38.9%
(63/162)
2.3%
(34)
49.2%
Lulu/Poppy/Zed (DE/IO) 60 Tier3
41.5%
(27/65)
60.9%
(56/92)
1.5%
(22)
59.7%
Sentinel Control 57 Tier3
52.6%
(154/293)
26.9%
(72/268)
3.8%
(56)
49.8%
Trundle/Tryndamere (FR/SI) 55 Tier3
47.8%
(86/180)
39.7%
(77/194)
2.9%
(43)
47.2%
Fizz/Lulu/Poppy (BC/NX) 52 Tier3
48.1%
(51/106)
44.3%
(51/115)
1.7%
(25)
50.2%
Pyke/Rek'Sai 50 Tier3
46.0%
(285/619)
21.9%
(102/465)
8.2%
(120)
48.4%
Dragons (DE/MT) 48 Tier3
39.7%
(124/312)
28.1%
(63/224)
4.8%
(70)
45.3%
RubinBait - Draven/Sion 45 Tier3
43.9%
(47/107)
38.2%
(39/102)
1.6%
(23)
49.7%
Soraka/Tahm Kench 43 Tier3
52.0%
(93/179)
23.3%
(35/150)
2.3%
(34)
45.4%
Taliyah/Ziggs (BC/SH) 40 Tier3
49.7%
(77/155)
23.1%
(28/121)
1.8%
(27)
48.1%
Fizz/Vi (BC/PZ) 38 Tier3
48.5%
(64/132)
20.5%
(24/117)
1.5%
(22)
52.1%
Jayce/Lux 36 Tier3
37.9%
(78/206)
15.8%
(19/120)
3.1%
(46)
48.3%
Gangplank/Twisted Fate (BW/NX) 33 Tier3
53.7%
(29/54)
35.3%
(18/51)
0.7%
(10)
48.4%
Riven/Swain (BC/NX) 31 Tier3
48.4%
(30/62)
37.1%
(23/62)
0.8%
(12)
47.6%
Azir/Irelia 29 Tier3
29.4%
(15/51)
34.3%
(12/35)
0.9%
(13)
45.8%
Heimerdinger/Jayce (BC/PZ) 25 Tier3
39.8%
(47/118)
21.3%
(20/94)
1.8%
(26)
48.2%
Vi/Zoe 25 Tier3
57.3%
(43/75)
23.7%
(14/59)
0.8%
(12)
44.4%
Maokai/Nautilus 21 Tier3
44.4%
(83/187)
15.0%
(20/133)
2.2%
(33)
42.8%
Ezreal/Vi (BC/PZ) 19 Tier3
44.8%
(43/96)
24.1%
(20/83)
1.2%
(17)
45.4%
Draven/Viktor 17 Tier3
58.2%
(32/55)
15.6%
(7/45)
0.7%
(11)
47.0%
Caitlyn/Teemo (BC/PZ) 14 Tier3
44.0%
(33/75)
18.6%
(11/59)
1.3%
(19)
39.9%
Elise/Kindred/Vi 12 Tier3
43.1%
(25/58)
31.9%
(15/47)
0.7%
(10)
44.4%
Ezreal (BC/PZ) 10 Tier3
47.8%
(32/67)
15.7%
(8/51)
0.7%
(11)
48.3%
Ezreal/Karma 6 Tier3
42.9%
(30/70)
14.6%
(7/48)
0.8%
(12)
42.1%
Teemo/Ziggs (BC/NX) 6 Tier3
57.1%
(40/70)
8.2%
(4/49)
0.5%
(7)
44.2%
Elise (NX/SI) 2 Tier3
32.7%
(17/52)
18.5%
(5/27)
0.7%
(10)
44.4%
Top 50 Decks with at least 50 games being played

Playrate: 3*(times a deck is being played)/#Decks in all lineUps. Example: Assuming I only have complete information of all lineUps - if there are 6 copies of Tahm Soraka in 24 Decks the playrate is 75% (18/24) as there can't be duplicates in LineUps. The value here includes incomplete lineUps. WinRate: Among the games in which a deck is being played, how many times it won. BanRate: How many times a deck has been banned among all the ban phases of all lineUps which included such deck. Example: 2 Line-Ups contained a Teemo/Ezreal deck, both played all 9 matches and Teemo/Ezreal was banned respectively 3 and 6 times; the ban rate would be (3+6)/(9+9) = 50% Source: Source: Metadata of games collected with RiotGames API

Static version

Interactive Version

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
region freq Shard
asia europe americas
BandleCity 13.68% 15.49% 13.90% 13.07%
Noxus 12.01% 11.38% 12.42% 11.74%
Bilgewater 11.97% 13.26% 11.19% 12.47%
Demacia 11.74% 12.21% 11.84% 11.54%
Freljord 11.47% 11.62% 11.27% 11.64%
Ionia 11.18% 10.56% 11.22% 11.28%
Piltover 8.31% 8.33% 8.23% 8.39%
Shurima 8.27% 9.51% 7.50% 8.77%
ShadowIsles 6.19% 4.81% 6.90% 5.78%
MtTargon 5.17% 2.82% 5.52% 5.33%
Source: Source: Metadata of games collected with RiotGames API

Top Player(?) Champions of Choice

This section is done before the release of the official top32 list from Riot.

When partial results are being published, it’s not limited to the top32 but the current highest performing players collected at that point. As there are “Bye” that I can’t track the final results will never be perfect. 3

ASIA

EU

NA

Table - All Server & Deckcodes

Remember that as I can’t collect “bye” the true top list may differ buy a lot.

Top Players' Deckcodes

Seasonal Tournament - Between World - Open Rounds

Source: Source: Metadata of games collected with RiotGames API


The Meta and the Seasonal

Playrate vs Ladder

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.


  1. LMI - Early Theory↩︎

  2. LMI - Adding a Ban Index↩︎

  3. Pls Rito add a method to let us know of this kind of tournaments data.↩︎