THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°47)

Patch 3.2 - Week 2 - The soon to be Path of Champion Meta Report?


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

March 1, 2022

DOI


Data

Number of Master Players: 372

Number of HighDiamond

HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”
1 Players: 1191

Number of (Ranked) Master matches analysed 18049 or 36098 games.

Number of (Ranked) ~HighDiamond matches analysed 78181 or 156362 games.

Last Update: 2022-03-02 18:33

Patch 3.2 - Week 2 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 25,4654 N = 18,0494 N = 98,4164 N = 78,1814
Status
Ranked 18,049 (71%) 78,181 (79%)
Other 5,007 (20%) 11,826 (12%)
PathOfChampion 2,067 (8.1%) 7,170 (7.3%)
Friendly 342 (1.3%) 1,239 (1.3%)
Server
americas 9,213 (36%) 6,750 (37%) 39,500 (40%) 30,251 (39%)
apac 8,817 (35%) 5,973 (33%) 31,372 (32%) 24,723 (32%)
europe 7,435 (29%) 5,326 (30%) 27,544 (28%) 23,207 (30%)
1 Max datetime recovered: 2022-03-02 17:14:18 UTC from 2022-02-23 18:00:00 to 2022-03-02 18:00:00 UTC
2 EU Master 119/119 NA Master 130/131 APAC Master 123/123
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
Shard/Server Americas, N = 6051 Apac, N = 4971 Europe, N = 4611
Player Rank
Master 130 (21%) 123 (25%) 119 (26%)
Diamond 475 (79%) 374 (75%) 342 (74%)
1 n (%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in 0,1 and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
BandleCity 19.12% 20.72% 18.95% 17.28%
Demacia 15.12% 16.01% 14.08% 15.17%
Piltover 13.07% 11.92% 14.04% 13.44%
Freljord 9.72% 9.59% 10.00% 9.57%
Bilgewater 9.27% 9.26% 9.94% 8.53%
Shurima 8.92% 10.16% 8.81% 7.46%
Noxus 8.75% 8.14% 8.73% 9.56%
MtTargon 6.54% 6.84% 5.64% 7.17%
ShadowIsles 6.29% 4.72% 6.86% 7.66%
Ionia 3.20% 2.64% 2.96% 4.17%
Patch 3.2 - Week 2 Ranked games from 2022-02-23 18:00:00 UTC to 2022-03-02 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-02 17:32:32.09998

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
BandleCity 24.40% 26.06% 24.92% 21.71%
Demacia 14.96% 14.95% 14.67% 15.30%
Piltover 12.26% 11.89% 12.21% 12.77%
Shurima 10.21% 11.80% 9.99% 8.44%
Freljord 8.39% 8.10% 8.52% 8.60%
MtTargon 7.25% 7.77% 5.88% 8.15%
Bilgewater 6.93% 7.33% 7.56% 5.70%
Noxus 6.89% 5.68% 7.26% 8.01%
ShadowIsles 5.81% 4.19% 6.11% 7.54%
Ionia 2.89% 2.23% 2.87% 3.77%
Patch 3.2 - Week 2 Ranked games from 2022-02-23 18:00:00 UTC to 2022-03-02 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-02 17:32:32.09998

Champions Combinations

Play Rates

Champions
Play Rate
America
Apac
Europe
Pyke/Rek'Sai
7.0%
6.7%
8.1%
6.2%
Gnar/Trundle (FR/PZ)
6.8%
4.6%
8.4%
7.6%
Miss Fortune/Quinn
6.6%
5.4%
7.3%
7.4%
Senna/Veigar
6.4%
4.9%
7.1%
7.6%
Pantheon/Yuumi (DE/MT)
5.3%
6.4%
3.7%
5.6%
BandleTree
4.6%
6.7%
2.9%
4.0%
Gnar/Teemo/Tristana (BC/DE)
4.4%
5.3%
3.8%
3.9%
Akshan/Sivir (DE/SH)
2.5%
3.4%
1.7%
2.3%
Akshan/Gnar
2.5%
2.5%
2.6%
2.2%
Gnar/Ziggs (BC/NX)
2.0%
1.2%
3.0%
1.7%
Draven/Rumble (NX/PZ)
1.9%
1.8%
1.5%
2.6%
Fizz/Riven (BC/NX)
1.7%
0.5%
1.7%
3.4%
Gangplank/Sejuani
1.7%
2.0%
2.3%
0.6%
Gnar/Sejuani
1.6%
3.1%
0.5%
1.1%
Akshan/Renekton (BC/SH)
1.4%
3.5%
0.2%
0.2%
Lee Sin/Zoe
1.3%
0.9%
1.2%
1.9%
Fizz/Gnar (BC/PZ)
1.3%
1.8%
0.5%
1.4%
Fizz/Lulu (BC/PZ)
1.2%
1.4%
1.4%
0.8%
Jayce/Lux
1.1%
1.4%
1.6%
0.1%
Pantheon/Taric (DE/MT)
1.1%
0.5%
1.0%
1.9%
1–20 of 789 rows
...

Data from Master Only. Source: Metadata of games collected with RiotGames API. Last Update: 2022-03-02 17:33:28.729361 FALSE

Champions
Play Rate
America
Apac
Europe
Pyke/Rek'Sai
6.8%
6.6%
8.5%
5.2%
Miss Fortune/Quinn
6.8%
6.2%
6.9%
7.3%
Gnar/Trundle (FR/PZ)
6.7%
5.9%
7.7%
6.8%
Senna/Veigar
6.4%
5.8%
6.8%
6.7%
Gnar/Teemo/Tristana (BC/DE)
4.7%
5.5%
3.2%
5.1%
Pantheon/Yuumi (DE/MT)
4.3%
4.5%
3.6%
4.9%
BandleTree
4.1%
4.7%
3.5%
3.8%
Gnar/Ziggs (BC/NX)
3.4%
3.0%
4.5%
2.8%
Akshan/Gnar
2.3%
2.5%
2.1%
2.3%
Gnar/Swain
2.2%
1.8%
2.7%
2.1%
Draven/Rumble (NX/PZ)
2.0%
1.7%
1.7%
2.8%
Akshan/Sivir (DE/SH)
1.9%
2.4%
1.4%
1.7%
Fizz/Riven (BC/NX)
1.5%
0.7%
1.7%
2.3%
Gangplank/Sejuani
1.4%
1.4%
2.1%
0.7%
Lee Sin/Zoe
1.1%
1.0%
0.9%
1.5%
Taliyah/Ziggs
1.1%
1.5%
0.8%
0.8%
Fizz/Gnar (BC/PZ)
1.1%
1.2%
0.5%
1.4%
Gnar/Sejuani
1.1%
1.7%
0.5%
0.8%
Elise (NX/SI)
1.0%
0.7%
1.2%
1.0%
Darius/Gnar (FR/NX)
0.9%
0.8%
0.8%
1.3%
1–20 of 1978 rows
...

Data from ~HighDiamond Only. Source: Metadata of games collected with RiotGames API Last Update: 2022-03-02 17:33:28.924285. FALSE

Day by Day

Highlighting the play-rates of most played [^at the moment of the last game] decks over time.

Win Rates

Win rates of the most played combination of champions. Play Rate 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Pyke/Rek'Sai (3)
47.9%
1211
2526
7.0%
americas, apac, europe
Gnar/Trundle (FR/PZ) (3)
53.4%
1304
2443
6.8%
americas, apac, europe
Miss Fortune/Quinn (3)
53.9%
1286
2387
6.6%
americas, apac, europe
Senna/Veigar (3)
51.3%
1190
2320
6.4%
americas, apac, europe
Pantheon/Yuumi (DE/MT) (3)
57.1%
1087
1904
5.3%
americas, apac, europe
BandleTree (3)
48.4%
806
1664
4.6%
americas, apac, europe
Gnar/Teemo/Tristana (BC/DE) (3)
55.5%
882
1590
4.4%
americas, apac, europe
Akshan/Sivir (DE/SH) (3)
52.9%
486
919
2.5%
americas, apac, europe
Akshan/Gnar (3)
52.4%
467
892
2.5%
americas, apac, europe
Gnar/Ziggs (BC/NX) (3)
49.8%
352
707
2.0%
americas, apac, europe
1–10 of 22 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1 [^Min number of games 50, during the times a meta/ladder just changed]

Champions
WinRate
#Win
#Games
Play Rate
LCI
UCI
CI
Lissandra/Trundle (FR/SI)
62.7%
32
51
0.1%
0.480802158241963
0.758737570359988
(48.1% - 75.9%)
Caitlyn/Ezreal (NX/PZ)
61.9%
83
134
0.4%
0.531557314812749
0.701847905427524
(53.2% - 70.2%)
Rumble/Sion (NX/PZ)
61.5%
32
52
0.1%
0.470184821842253
0.746953471013033
(47.0% - 74.7%)
Gnar/Yuumi (BC/PZ)
60.7%
34
56
0.2%
0.467536927445787
0.735008737496271
(46.8% - 73.5%)
Kindred/Vi
60.4%
81
134
0.4%
0.516400677787835
0.687830648691857
(51.6% - 68.8%)
Draven/Sion/Vi
58.0%
69
119
0.3%
0.485897457168151
0.669696458836152
(48.6% - 67.0%)
Lee Sin/Yuumi/Zoe (IO/MT)
57.4%
35
61
0.2%
0.440551507632614
0.699583071433312
(44.1% - 70.0%)
Ashe/Gnar (FR/IO)
57.3%
63
110
0.3%
0.474846532588467
0.666592581229899
(47.5% - 66.7%)
Riven/Viktor
57.0%
61
107
0.3%
0.470794391306736
0.665412509469762
(47.1% - 66.5%)
Gnar/Lulu/Yuumi (BC/DE)
56.9%
33
58
0.2%
0.432269816680898
0.6983754577078
(43.2% - 69.8%)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from HighDiamond.

MU with less than 30 games are not included.

Pyke/Rek'Sai Gnar/Trundle (FR/PZ) Miss Fortune/Quinn Senna/Veigar Pantheon/Yuumi (DE/MT) BandleTree Gnar/Teemo/Tristana (BC/DE) Akshan/Sivir (DE/SH) Akshan/Gnar Gnar/Ziggs (BC/NX)
Pyke/Rek'Sai
NA
40.3%
42.6%
52.1%
49.3%
43.2%
53.7%
39.7%
49.7%
42.5%
46.1%
47.2%
46.3%
55.0%
49.4%
43.9%
44.2%
46.3%
43.1%
Gnar/Trundle (FR/PZ)
59.7%
57.4%
NA
45.6%
46.6%
51.0%
49.4%
52.4%
42.1%
67.4%
67.6%
57.9%
47.1%
53.8%
51.5%
50.0%
52.0%
47.9%
40.8%
Miss Fortune/Quinn
47.9%
50.7%
54.4%
53.4%
NA
56.9%
58.1%
33.6%
30.5%
67.9%
68.0%
51.0%
52.6%
50.9%
47.2%
60.8%
50.9%
51.2%
59.5%
Senna/Veigar
56.8%
46.3%
49.0%
50.6%
43.1%
41.9%
NA
41.1%
45.0%
33.0%
31.0%
34.8%
40.4%
45.8%
46.0%
56.8%
43.4%
68.9%
59.1%
Pantheon/Yuumi (DE/MT)
60.3%
50.3%
47.6%
57.9%
66.4%
69.5%
58.9%
55.0%
NA
52.0%
52.3%
60.0%
53.1%
58.1%
57.8%
42.5%
54.4%
33.3%
36.1%
BandleTree
57.5%
53.9%
32.6%
32.2%
32.1%
32.0%
67.0%
69.0%
48.0%
47.7%
NA
38.1%
37.5%
47.2%
36.2%
36.8%
43.0%
45.8%
52.6%
Gnar/Teemo/Tristana (BC/DE)
52.8%
53.7%
42.1%
52.9%
49.0%
47.4%
65.2%
59.6%
40.0%
46.9%
61.9%
62.5%
NA
45.9%
51.5%
48.8%
47.0%
60.9%
55.7%
Akshan/Sivir (DE/SH)
45.0%
50.6%
46.2%
48.5%
49.1%
52.8%
54.2%
54.0%
41.9%
42.2%
52.8%
63.8%
54.1%
48.5%
NA
51.6%
64.0%
40.0%
56.4%
Akshan/Gnar
56.1%
55.8%
50.0%
48.0%
39.2%
49.1%
43.2%
56.6%
57.5%
45.6%
63.2%
57.0%
51.2%
53.0%
48.4%
36.0%
NA
43.8%
52.4%
Gnar/Ziggs (BC/NX)
53.7%
56.9%
52.1%
59.2%
48.8%
40.5%
31.1%
40.9%
66.7%
63.9%
54.2%
47.4%
39.1%
44.3%
60.0%
43.6%
56.2%
47.6%
NA
MatchUp values from Ranked games with Master (upper) and ~HighDiamond (bottom) Ranked players. Decks and order of the Archetypes based on the playrate over the last 7 days. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI 97.5 Tier1 with LMI [85,97.5) Tier2 with LMI [60,85) Tier3- with LMI < 60

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
HDR Dudu de Nunu 12 Gnar/Teemo/Tristana (BC/DE)
Aikado 11 Ahri/Lulu (IO/PZ)
Da Tank Buster 11 Jayce/Lux
Apac
赤玉パンチ 15 Miss Fortune/Quinn
Hypnos 14 Pyke/Rek'Sai
Torra 14 Miss Fortune/Quinn
Europe
Exonarf 16 Kindred/Vi
GZneverwalkalone 11 Gnar/Trundle (FR/PZ)
SmoothSwoleoist 11 Gnar/Teemo/Tristana (BC/DE)
Sorry 11 Draven/Rumble (NX/PZ)
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

 

Cards that couldn’t find place even in a meme deck.

IO
PZ
SH
SI
DE
BW
MT
BC
NX
FR
Keeper of Masks
Parade Electrorig
Unworthy
Fresh Offerings
Laurent Duelist
The Beast Below
Sneaky Zeebles
Wizened Wizard
Arachnoid Host
Avarosan Marksman
Herald of Spring
Academy Prodigy
Sandcrafter
Scribe of Sorrows
Plucky Poro
Bubble Bear
Grandfather Rumul
Furious Faefolk
Arena Bookie
Stalking Wolf
Kinkou Lifeblade
Shady Character
Hibernating Rockbear
Tortured Prodigy
Vanguard Lookout
Slotbot
Resplendent Stellacorn
Mega Inferno Bomb
Trifarian Shieldbreaker
Heart of the Fluft
Nimble Poro
Jae Medarda
Desert's Wrath
Iron Harbinger
Reinforcements
Smooth Soloist
Wish
Bandle Gunners
Blood for Blood
Feral Mystic
Sown Seeds
Mushroom Cloud
Ricochet
Stirred Spirits
For Demacia!
Plunder Poro
Shards of the Mountain
Tricksy Tentacles
Savage Reckoner
They Who Endure
Shadow Flare
Hextech Transmogulator
Shifting Sands
Ethereal Remitter
Vanguard Cavalry
Mystifying Magician
Messenger's Sigil
Thunder Fist
Affectionate Poro
Caught in the Cold
Scaled Snapper
Midenstokke Henchmen
Arise!
Warden's Prey
Silverwing Diver
Golden Narwhal
Whiteflame Protector
Pompous Cavalier
Crimson Awakener
Aurora Porealis
Shadow Fiend
Astute Academic
Inspiring Marshal
Soulgorger
Loyal Badgerbear
Pocket Aces
Fledgling Stellacorn
Fix-Em-Uppers
Hunt the Weak
Augur of the Old Ones
Stand United
Unlicensed Innovation
Emperor's Divide
Sap Magic
Molten Breath
Strong-arm
Stargazer
Poro Sled
Arrel the Tracker
Icequake
Insight of Ages
Sumpsnipe Scavenger
Rite of Dominance
Terror of the Tides
Dragonguard Lookout
More Powder!
Blessing of Targon
Ember Monk
Wrathful Rider
Troll Ravager
1–10 of 34 rows

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc
BandleTree 3 copies of BandleTree
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi

Credits

Special thanks to bA1ance for the recent support (ᐛ)ᕗ (January/February 2022)

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]