THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°20)

Last week of Rise of the Underworld


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Aug. 25, 2021

DOI


Data

Number of (Ranked) games analyzed: 45402

Last Update: 2021-08-26 16:28

Reminding that while I may collect the ‘list of all games-id’ played in a certain timeframe I can only collect all their metadata several hours later. So after the first release the numbers may be updated later during the week, be it for the sake of updating or modifying some code.
1

by the Numbers
Patch 2.13 first week / Master players1,2
Characteristic N = 107,6093
Status
Other 58,682 (55%)
Ranked 45,402 (42%)
Friendly 3,525 (3.3%)
Server
americas 53,369 (50%)
asia 10,044 (9.3%)
europe 44,196 (41%)

1 Max datetime recovered: 2021-08-25 14:45:46 UTC from 2021-08-18 21:00:00 to 2021-08-25 21:00:00 UTC

2 EU Master players in the ladder: 0 while number of possible Master players recovered is: 0

NA Master players in the ladder: 1 while number of possible Master players recovered is: 0

ASIA Master players in the ladder: 1 while number of possible Master players recovered is: 1

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
Shurima 18.56% 18.61% 22.02% 17.61%
Ionia 14.10% 14.61% 15.75% 13.07%
Bilgewater 13.14% 13.06% 11.93% 13.56%
Demacia 11.98% 11.16% 13.65% 12.56%
Noxus 9.75% 10.44% 7.10% 9.58%
Freljord 9.73% 8.38% 10.01% 11.30%
ShadowIsles 9.09% 8.96% 8.97% 9.27%
PnZ 9.01% 9.98% 7.51% 8.21%
MtTargon 4.64% 4.81% 3.05% 4.83%

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
Shurima 19.16% 19.00% 23.23% 18.31%
Bilgewater 15.71% 15.14% 13.97% 16.85%
Ionia 14.89% 15.51% 16.76% 13.66%
Demacia 10.83% 10.10% 11.93% 11.44%
PnZ 9.51% 10.52% 7.80% 8.71%
ShadowIsles 9.46% 9.36% 9.24% 9.65%
Noxus 8.90% 9.53% 6.54% 8.73%
Freljord 7.10% 6.19% 7.72% 8.04%
MtTargon 4.44% 4.64% 2.82% 4.61%

Champions Combinations

Play Rates

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Akshan / Sivir (DE/SH) (3)
60.8%
6245
10265
11.3%
americas, asia, europe
Gangplank / Sejuani (3)
54.3%
3513
6464
7.1%
americas, asia, europe
Lulu / Zed (DE/IO) (3)
54.7%
3200
5848
6.4%
americas, asia, europe
Azir / Irelia (3)
50.3%
1947
3869
4.3%
americas, asia, europe
Pyke / Rek'Sai (3)
50.9%
1845
3623
4.0%
americas, asia, europe
Draven / Ezreal (3)
51.9%
1762
3394
3.7%
americas, asia, europe
Gangplank / Miss Fortune (BW/NX) (3)
54.0%
1533
2840
3.1%
americas, asia, europe
Swain / Twisted Fate (3)
49.4%
1249
2528
2.8%
americas, asia, europe
Thresh / Viego (IO/SI) (3)
50.4%
1220
2419
2.7%
americas, asia, europe
Draven / Jinx (3)
50.1%
1071
2137
2.4%
americas, asia, europe
1–10 of 21 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
2

Champions
WinRate
#Win
#Games
Play Rate
Fiora / Jarvan IV / Shen
66.1%
76
115
0.1%
Ezreal / Gangplank
58.5%
76
130
0.1%
Renekton / Sejuani / Sivir
56.4%
88
156
0.2%
Sivir / Twisted Fate
56.2%
127
226
0.2%
Kindred / Nasus
56.1%
60
107
0.1%
Jinx / Lulu
54.7%
162
296
0.3%
Elise / Gangplank / Twisted Fate
54.5%
54
99
0.1%
Darius (NX/SH)
54.2%
58
107
0.1%
Akshan / Draven
53.6%
140
261
0.3%
Nasus / Viego
53.5%
309
578
0.6%

Looking at this week results it’s clear most of these decks can be grouped as ‘Plunder’ decks. I’m working on it, but I’m still far from reaching a quality of the results that satisfy me.

Match Ups

Note : While these are indeed the Match-Ups win-rates that one can extract from last week games I need to point out that this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the MU-page where I use all games with the current sets of buffs and nerfs. While it’s that there I don’t account for optimization and difference in skills acquired during the weeks the overall number of games / sample size makes them a much safer source of information. While I’ll continue to release the weekly data, pls refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 15 most played champion combination.

MatchUps

Akshan / Sivir (DE/SH)

Anivia (FR/SI)

Azir / Irelia

Draven / Ezreal

Draven / Jinx

Ezreal / Karma

Gangplank / Miss Fortune (BW/NX)

Gangplank / Sejuani

Jarvan IV / Shen

Lee Sin / Zoe

Lulu / Zed (DE/IO)

Maokai / Nautilus

Pyke / Rek'Sai

Swain / Twisted Fate

Thresh / Viego (IO/SI)

Akshan / Sivir (DE/SH)

69%

66%

60%

48%

73%

59%

53%

62%

67%

51%

60%

63%

71%

62%

Anivia (FR/SI)

31%

14%

59%

81%

38%

44%

54%

61%

43%

53%

19%

34%

60%

28%

Azir / Irelia

34%

86%

40%

33%

61%

34%

53%

52%

63%

30%

66%

47%

39%

55%

Draven / Ezreal

40%

41%

60%

59%

40%

50%

40%

49%

47%

63%

45%

46%

57%

52%

Draven / Jinx

52%

19%

67%

41%

43%

55%

45%

41%

40%

55%

52%

60%

28%

52%

Ezreal / Karma

27%

62%

39%

60%

57%

40%

38%

52%

67%

68%

37%

41%

58%

49%

Gangplank / Miss Fortune (BW/NX)

41%

56%

66%

50%

45%

60%

60%

55%

57%

47%

52%

56%

45%

53%

Gangplank / Sejuani

47%

46%

47%

60%

55%

62%

40%

61%

49%

53%

52%

55%

61%

45%

Jarvan IV / Shen

38%

39%

48%

51%

59%

48%

45%

39%

62%

65%

50%

50%

47%

64%

Lee Sin / Zoe

33%

57%

37%

53%

60%

33%

43%

51%

38%

42%

74%

51%

54%

46%

Lulu / Zed (DE/IO)

49%

47%

70%

37%

45%

32%

53%

47%

35%

58%

69%

73%

31%

57%

Maokai / Nautilus

40%

81%

34%

55%

48%

63%

48%

48%

50%

26%

31%

41%

42%

39%

Pyke / Rek'Sai

37%

66%

53%

54%

40%

59%

44%

45%

50%

49%

27%

59%

51%

57%

Swain / Twisted Fate

29%

40%

61%

43%

72%

42%

55%

39%

53%

46%

69%

57%

49%

44%

Thresh / Viego (IO/SI)

38%

72%

45%

48%

48%

51%

47%

55%

36%

54%

43%

61%

43%

56%

06740000400
01,3480000800
0100000.40.8
Player
Opponent
#Win
#Games
WinRate
CI
Akshan / Sivir (DE/SH)
Akshan / Sivir (DE/SH)
674
1348
50.0%
(47.3% - 52.7%)
Akshan / Sivir (DE/SH)
Akshan / Sivir (IO/SH)
80
139
57.6%
(48.9% - 65.9%)
Akshan / Sivir (DE/SH)
Akshan / Sivir / Zed
74
139
53.2%
(44.6% - 61.7%)
Akshan / Sivir (DE/SH)
Anivia (FR/SI)
130
189
68.8%
(61.7% - 75.3%)
Akshan / Sivir (DE/SH)
Aphelios / Zoe (MT/PZ)
75
104
72.1%
(62.5% - 80.5%)
Akshan / Sivir (DE/SH)
Azir / Irelia
283
432
65.5%
(60.8% - 70.0%)
Akshan / Sivir (DE/SH)
Draven / Ezreal
233
391
59.6%
(54.5% - 64.5%)
Akshan / Sivir (DE/SH)
Draven / Jinx
119
248
48.0%
(41.6% - 54.4%)
Akshan / Sivir (DE/SH)
Ekko / Zilean
85
112
75.9%
(66.9% - 83.5%)
Akshan / Sivir (DE/SH)
Ezreal / Karma
169
231
73.2%
(67.0% - 78.8%)
1–10 of 111 rows
...

Deck Structure of the week

 
 

LoR-Meta Index (LMI)

The LMI

3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

00.20.40.60.8100.20.40.60.81
0.20.40.60.81LMILoR-Meta Index (LMI)WR IndexFreq Index

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

Region Demacia Ionia PnZ ShadowIsles
1 Silverwing Diver Nimble Poro Unstable Voltician Sinister Poro
2 Stalking Broodmother Sown Seeds Tortured Prodigy
3 Shadow Flare

Legal bla bla

This Meta Report was created under Riot Games’ “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Reminding that while I may collect the ‘list of all games-id’ played in a certain timeframe I can only collect all their metadata several hours later. So after the first release the numbers may be updated later during the week, be it for the sake of updating or modifying some code.[↩]
  2. Min number of games 50, during the times a meta/ladder just changed.[↩]
  3. LMI - Early Theory[↩]